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Combativity
Open the PK mode first. The PK mode is a system of On/Off style.After swithching to PK mode,there will be combativity around the role.You can recognise it at one sight.
You can close the PK mode after a certain while(not at once).The imperative keeping time of PK mode decided by the role's guilts(PK points).More guilts(more PK points),long time extended .
In PK mode,you can not enter the city,nor end the game.
If you end the game imperatively(Ctrl+Alt+Del),the guilt characteristic points will be more.
A normal role can attack any role in PK mode.No punishment even strike down them.
Striking down roles in PK mode is regarded as self-defence,and there is not any avail(compensate).
In PK,more characteristic points, more chances to plunder items,money,experience points from your rival.
After killing the other players,it will pops up a window which shows the money,items and experience points belong to the loser.The winner can click the window randomly to get avail,one random item or anyone among experience pionts and money in the loser's item window.
When the fields of window all show question marks,you can choose any blank to plunder,then you get items,money or experience points in this blank randomly ,sometimes,nothing.
If you get items at the first time,the window will disappeare.If not,you can challenge the choice according to the investitive chances.
When be plundered,the loser cannot relive nor end the game.He can do these just after the plunder.
If the loser end the game imperatively(Ctrl+Alt+Del)when in plundered in order to escape from the punishment,the system will choose an item randomly from the window and give it to the winner.
If player is killed without sake,he can order an arrest of the killer by offering rewards.
The reward order is published by the officer in city,on which contains related information.Then they can arrest the culprit.Other players can enter for the arrest according to the order list and get the popedom to PK the roles who is on the list.Players get the arrest order can PK the culprit without any punishment(don't have to open PK mode).Besides getting the reward they can also plunder the culprit(items,money,experience points.etc.) Everyone can draw the reward order repeatedly,the amount is unlimited,one reward order costs 500.
80% of the total prices per reward order will superadd to the base sum.It means,more times a reawrd order sells,more rewards can get from the culprit.
The culprit's role name is in special colour,which can only see by the players get the reward order.
More PK players,more notoriety characteristic points of the role.
More notoriety characteristic points of the role,more experience points,money and items will drop when he dead.Once the notoriety points reaches to a degree,the player's mastership of his skills will recede.
Roles of notoriety points above 100 can reduce the points according to talk to the official everywhere and use money .1000 per point,to 100 points in neap.